Design Systems
10
min read

The design system team blueprint: Because design systems need people too

From scattered components to seamless systems: A real talk about design system team evolution.

Author:
Nick McLoota
Written on:
November 1, 2024
Building a solid design system is like building a house - you can't just jump straight to picking out the fancy light fixtures. We've seen this journey play out countless times with our partners, so let's break down how successful design systems actually grow up (spoiler: it's not always pretty, but it's always worth it).

Stage 1: The "everyone's winging it" phase

Right now you've got:

  • Designers creating their own component libraries (read: digital hoarding)
  • Design patterns that match about as well as socks from your laundry
  • Documentation living wherever someone last remembered to save it
  • A few brave souls starting to say "there has to be a better way"
  • Basic components that kinda-sorta follow some guidelines (maybe)

Stage 1.5: The "we're trying our best" phase

This is that awkward teenage phase of design systems. You know - the one where:

  • Your rockstar designers are maintaining components between actual work (bless them)
  • Someone started a Notion doc that's actually pretty decent
  • There's this informal "design guild" that meets when they can (usually involving coffee bribes)
  • Leadership is starting to notice things are... messy
  • You've got some color tokens and typography that most people follow
  • That one designer's Figma library everyone technically has access to

Pro tip: This is usually when teams realize they need a proper design partner. If this feels familiar, we should talk. 😉

Stage 2: Getting legit

The squad

  • A proper (but lean) team of 2-4 design heroes
  • Usually looks like:
    • Design Lead who keeps the ship steering straight
    • 1-2 Frontend Engineers who make the magic real
    • Design Systems Designer who brings order to chaos

The mission

  • Laying down the law (but like, the cool kind) with design principles
  • Building components that don't break when you look at them
  • Documentation that people might actually read
  • Making friends with product teams (trust us, you'll need them)

Stage 3: Level up time

The team grows up

  • Now we're talking 6-10 people who live and breathe design systems
  • New faces join the party:
    • Product Manager (because someone needs to say no sometimes)
    • Technical Writer (because "just make it work" isn't documentation)
    • QA Engineer (finding bugs before users do - revolutionary, we know)
    • Accessibility Specialist (because everyone deserves good design)
    • Design Technologist (bridging the design-dev gap like a boss)

The tools get fancy

  • Sophisticated tooling that actually makes sense
  • Version control that doesn't make you cry
  • Testing that catches issues before your users do
  • Deployment that doesn't require crossing your fingers
  • Regular check-ins that people actually want to attend

Stage 4: Big leagues, baby

The full squad

  • 10-20+ design system champions
  • Breaking it down into specialized teams:
    • Core Components (the foundation folks)
    • Tools & Infrastructure (the tech wizards)
    • Documentation & Education (the knowledge spreaders)
    • Platform Teams (because mobile-first is so 2020)

The cool stuff

  • Governance that doesn't feel like red tape
  • Supporting multiple brands without losing your mind
  • Cross-platform consistency that actually works
  • Analytics that tell you what's really going down
  • Training programs people actually want to attend

Stage 5: The dream setup

Spreading the love

  • Core team focuses on the big picture:
    • Running the show (but not micromanaging)
    • Planning for the future (crystal ball not required)
    • Handling the complex stuff
  • Product teams actually contribute back (and the code doesn't break!)
  • Design system champions embedded in teams (like design system missionaries, but cooler)

Making it rain

  • Regular system checkups that aren't a total drag
  • Smart strategies for retiring old components
  • Migration tools that don't give developers nightmares
  • Performance tracking that actually means something
  • Building a community that people want to be part of
  • Showing off your system (because you earned those bragging rights)

Real talk: The struggles at each stage

The early days

  • Getting the higher-ups to care (hint: show them the cost of inconsistency)
  • Actually getting budget (we feel your pain)
  • Making sense of the design chaos you inherited

The growth phase

  • Finding time to do everything (spoiler: you can't)
  • Setting boundaries without being the design police
  • Managing everyone's sky-high expectations

The scaling struggles

  • Keeping quality high when everything's moving fast
  • Dealing with the skeletons in your codebase
  • Playing nice with product team timelines

The maturity maze

  • Keeping docs fresh (it's like painting the Golden Gate Bridge)
  • Managing complexity without losing your mind
  • Finding the sweet spot between flexibility and standards

The federation finale

  • Keeping everything consistent (herding cats, anyone?)
  • Managing contributions without bottlenecks
  • Quality control that doesn't slow everything down

The plot twist

Here's the thing - you don't actually have to go through all these growing pains alone. Whether you're in the "everyone's winging it" phase or scaling up to enterprise, having the right partner makes all the difference. That's where we come in - all the expertise of an in-house team, none of the hiring headaches.

Want to skip the awkward phases and jump straight to having a design system that actually works? Let's talk about how we can be your design system dream team - without the whole hiring/training/onboarding hassle. Book a call and let's figure this out together.

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Click around, we won't get mad.